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AI Insights · Timothy · April 2024

Top 5 Sports Apps in the US for Q1 2024: Unified Platform Insights

In Q1 2024, the top 5 sports apps in the US showed varied performance in downloads, revenue, and active users. Here are the key trends from Sensor Tower's data.

Top 5 Sports Apps in the US for Q1 2024: Unified Platform Insights

In Q1 2024, the top 5 sports apps on a unified platform in the United States displayed diverse performance trends in terms of downloads, revenue, and active users. Here are the key insights from Sensor Tower's data:

ESPN from Disney experienced notable fluctuations in its weekly revenue. It peaked at around $8.8M in the first week of March, while the lowest point was approximately $2.6M in the last week of March. Weekly downloads saw a dip mid-quarter, reaching a low of about 104.6K in the week of February 19, but rebounded to 165.3K by the end of March. The app maintained a relatively high number of active users, starting from 7.8M in early January and gradually declining to around 6.5M by the end of the quarter.

The NFL app from NFL Enterprises LLC saw its highest weekly revenue of approximately $2.2M in mid-January, with a notable decline to around $738K by the end of March. Weekly downloads followed a downward trend, starting from 74K in the first week of January and dropping to about 5.7K in the final week of March. Similarly, active users decreased from 1.2M in early January to around 286K by the end of the quarter.

GameChanger by GameChanger Media showed a consistent increase in weekly revenue, peaking at approximately $1.8M in mid-March. Weekly downloads also increased steadily, reaching about 130.8K in the week of March 11. Active users remained relatively stable, starting from 2.2M in early January and ending the quarter at approximately 2.3M.

MLB from MLB Advanced Media, L.P. saw significant growth in weekly revenue, with a substantial increase to around $4.9M in the last week of March. Weekly downloads also surged, reaching 258.6K by the end of the quarter. Active users saw a steady rise from 482.6K in early January to approximately 1.7M by the end of March.

Lastly, Golf Clash - Golfing Simulator from ELECTRONIC ARTS showed a steady trend in weekly revenue, peaking at around $1.3M in mid-March. Weekly downloads remained consistent, ranging from 21K to 30K throughout the quarter. Active users exhibited minor fluctuations, starting from 237.8K in early January and ending at around 230.2K by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024